Recent Changes for "National Center for the History of Electronic Games" - Rochester Wikihttps://rocwiki.org/National_Center_for_the_History_of_Electronic_GamesRecent Changes of the page "National Center for the History of Electronic Games" on Rochester Wiki.en-us https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=6&version2=7&ts=1269616289National Center for the History of Electronic Games2010-03-26T15:11:29ZBradMandellRenamed to "International Center for the History of Electronic Games" <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> <span>- ||&lt;class="tablehead"&gt;'''Location'''||<br> - ||[[Address("1 Manhattan Square Dr, Rochester, NY 14607")]]||<br> - ||&lt;class="tablehead"&gt;'''Accessible'''||<br> - ||Yes||<br> - ||&lt;class="tablehead"&gt;'''Website'''||<br> - ||http://www.icheg.org/||<br> - ##||&lt;class="tablehead"&gt;'''Wikipedia'''||<br> - ## ||[wiki:wikipedia:Strong_National_Museum_of_Play Wikipedia Article]||<br> - <br> - ||&lt;class="tablehead"&gt;'''Staff'''||&lt;class="tablehead"&gt;'''Phone'''||&lt;class="tablehead"&gt;'''Email'''||<br> - ||Jon-Paul C. Dyson, Director||585 410 6341||[[Mailto(jpdyson AT museumofplay DOT org)]]||<br> - ||Eric Wheeler, Associate Curator||585 410 6398||[[Mailto(ewheeler AT museumofplay DOT org )]]||<br> - ||Marc Check, Associate Director||<br> - <br> - The '''International Center for the History of Electronic Games''' is located at the ["Strong National Museum of Play"] in ["Rochester"]. The center<br> - "''collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other.''" [[Footnote(Website About Page)]]<br> - <br> - '''Center Facts'''<br> - * '''Collections''': houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the US (nearly 20,000 items). See their [http://www.icheg.org/collections.html Collections Page] for details.<br> - * '''Exhibits''': displays some of its holdings within the museum itself for guest viewing or interaction. A major exhibit title eGameRevolution is slated to open late 2010. See website for details.<br> - * '''Access''': All collections are accessible to researchers on site. The museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs through grants from the [http://www.imls.gov/ Institute of Museum and Library Services]. - bringing the info on-line in the future.<br> - * '''Publications''': articles and book reviews about electronic games in the ''[http://www.americanjournalofplay.org/ American Journal of Play]'', an interdisciplinary scholarly quarterly of the museum.<br> - * '''[http://www.ncheg.org/faq.html FAQ]''': more info available on their website.<br> - <br> - [[Footnote]]<br> - [[Comments]]</span> </td> <td> <span>+ #redirect International Center for the History of Electronic Games</span> </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=5&version2=6&ts=1269536047National Center for the History of Electronic Games2010-03-25T16:54:07ZShaneD <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 6: </td> <td> Line 6: </td> </tr> <tr> <td> <span>-</span> ||http://www.<span>n</span>cheg.org/|| </td> <td> <span>+</span> ||http://www.<span>i</span>cheg.org/|| </td> </tr> <tr> <td> Line 15: </td> <td> Line 15: </td> </tr> <tr> <td> <span>-</span> The '''<span>N</span>ational Center for the History of Electronic Games''' is located at the ["Strong National Museum of Play"] in ["Rochester"]. The center </td> <td> <span>+</span> The '''<span>Intern</span>ational Center for the History of Electronic Games''' is located at the ["Strong National Museum of Play"] in ["Rochester"]. The center </td> </tr> <tr> <td> Line 19: </td> <td> Line 19: </td> </tr> <tr> <td> <span>-</span> * '''Collections''': houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the US (nearly <span>15</span>,000 items). See their [http://www.<span>n</span>cheg.org/collections.html Collections Page] for details.<br> <span>-</span> * '''Exhibits''': displays some of its holdings within the museum itself for guest viewing or interaction. A major p<span>roject underway hoping to cover </span>1<span>5,000 sqft in 2012 under proposed title ''The Revolutionary World of Electronic Play''</span>. See website for details. </td> <td> <span>+</span> * '''Collections''': houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the US (nearly <span>20</span>,000 items). See their [http://www.<span>i</span>cheg.org/collections.html Collections Page] for details.<br> <span>+</span> * '''Exhibits''': displays some of its holdings within the museum itself for guest viewing or interaction. A major <span>exhibit title eGameRevolution is slated to o</span>p<span>en late 20</span>1<span>0</span>. See website for details. </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=4&version2=5&ts=1237997359National Center for the History of Electronic Games2009-03-25T16:09:19ZBradMandelllinks for journal and IMLS <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 21: </td> <td> Line 21: </td> </tr> <tr> <td> <span>- * '''Access''': All collections are accessible to researchers on site. The museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs through grants from the Institute of Museum and Library Services. - bringing the info on-line in the future.<br> - * '''Publications''': articles and book reviews about electronic games in the ''American Journal of Play'', an interdisciplinary scholarly quarterly of the museum.</span> </td> <td> <span>+ * '''Access''': All collections are accessible to researchers on site. The museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs through grants from the [http://www.imls.gov/ Institute of Museum and Library Services]. - bringing the info on-line in the future.<br> + * '''Publications''': articles and book reviews about electronic games in the ''[http://www.americanjournalofplay.org/ American Journal of Play]'', an interdisciplinary scholarly quarterly of the museum.</span> </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=recall&version=4&ts=1237996945National Center for the History of Electronic Games2009-03-25T16:02:25ZBradMandellMap location(s) modifiedhttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=3&version2=4&ts=1237996945National Center for the History of Electronic Games2009-03-25T16:02:25ZBradMandelleliminate lots of dup/quoted material fm website, summarize link and hdrs <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> <span>- '''The National Center for the History of Electronic Games''' collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other. Located at Strong National Museum of Play in Rochester, New York, the National Center for the History of Electronic Games houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the United States (nearly 15,000 items).</span> </td> <td> <span>+ ||&lt;class="tablehead"&gt;'''Location'''||<br> + ||[[Address("1 Manhattan Square Dr, Rochester, NY 14607")]]||<br> + ||&lt;class="tablehead"&gt;'''Accessible'''||<br> + ||Yes||<br> + ||&lt;class="tablehead"&gt;'''Website'''||<br> + ||http://www.ncheg.org/||<br> + ##||&lt;class="tablehead"&gt;'''Wikipedia'''||<br> + ## ||[wiki:wikipedia:Strong_National_Museum_of_Play Wikipedia Article]||</span> </td> </tr> <tr> <td> Line 3: </td> <td> Line 10: </td> </tr> <tr> <td> <span>- == Collection ==</span> </td> <td> <span>+ ||&lt;class="tablehead"&gt;'''Staff'''||&lt;class="tablehead"&gt;'''Phone'''||&lt;class="tablehead"&gt;'''Email'''||<br> + ||Jon-Paul C. Dyson, Director||585 410 6341||[[Mailto(jpdyson AT museumofplay DOT org)]]||<br> + ||Eric Wheeler, Associate Curator||585 410 6398||[[Mailto(ewheeler AT museumofplay DOT org )]]||<br> + ||Marc Check, Associate Director||</span> </td> </tr> <tr> <td> Line 5: </td> <td> Line 15: </td> </tr> <tr> <td> <span>- The Center defines electronic games broadly to include video games, computer games, console games, arcade games, handheld games, and toys that combine digital and traditional play. The Center’s collections are therefore broadly inclusive and encompass not only games and game platforms, but also a wide variety of other material such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on American life.</span> </td> <td> <span>+ The '''National Center for the History of Electronic Games''' is located at the ["Strong National Museum of Play"] in ["Rochester"]. The center<br> + "''collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other.''" [[Footnote(Website About Page)]]</span> </td> </tr> <tr> <td> Line 7: </td> <td> Line 18: </td> </tr> <tr> <td> <span>- The collection includes examples of every major video-game platform manufactured since 1972, from Magnavox Odyssey and Atari 2600 through PlayStation, Xbox and Wii; more than 10,000 individual video-game titles, from Atari ''Space Invaders'' Nintendo Entertainment System ''Super Mario Bros''., and Sega Genesis ''Sonic the Hedgehog'' to PlayStation ''Gran Turismo'' and Wii Sports; examples of all significant handheld game systems from Milton Bradley Microvision and Game Boy to PlayStation Portable (more than one-hundred devices); more than 2,000 children’s educational games; and an extensive collection of children’s toys, such as Simon, Tamagotchi, and Webkinz, that combine digital and traditional play; and much, much more.</span> </td> <td> <span>+ '''Center Facts'''<br> + * '''Collections''': houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the US (nearly 15,000 items). See their [http://www.ncheg.org/collections.html Collections Page] for details.<br> + * '''Exhibits''': displays some of its holdings within the museum itself for guest viewing or interaction. A major project underway hoping to cover 15,000 sqft in 2012 under proposed title ''The Revolutionary World of Electronic Play''. See website for details.<br> + * '''Access''': All collections are accessible to researchers on site. The museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs through grants from the Institute of Museum and Library Services. - bringing the info on-line in the future.<br> + * '''Publications''': articles and book reviews about electronic games in the ''American Journal of Play'', an interdisciplinary scholarly quarterly of the museum.<br> + * '''[http://www.ncheg.org/faq.html FAQ]''': more info available on their website.</span> </td> </tr> <tr> <td> Line 9: </td> <td> Line 25: </td> </tr> <tr> <td> <span>- == Exhibits ==<br> - <br> - Currently, the Center is developing a major, long-term, interactive exhibit tentatively titled ''The Revolutionary World of Electronic Play''. Projected to cover 15,000 square feet and to open in 2012, the exhibit will be informed in part by “Concentric Circles: A Lens for Exploring the History of Electronic Games,” an interpretive framework developed by Center scholars. A traveling version of the exhibit is also envisioned.<br> - <br> - == Access to collections ==<br> - <br> - All the collections are accessible to researchers on site. Many are on view in the museum displays and exhibits, and some are available for guests to play. Through grants from the Institute of Museum and Library Services, the museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs with the goal of making information about them accessible online.<br> - <br> - == Publications ==<br> - <br> - The Center for the History of Electronic games supports the publication of articles and book reviews about electronic games in the ''American Journal of Play'', an interdisciplinary scholarly quarterly of Strong National Museum of Play.<br> - <br> - == Staff ==<br> - <br> - Director: Jon-Paul C. Dyson, Ph.D.<br> - Associate director: Marc Check<br> - Associate curator: Eric Wheeler</span> </td> <td> <span>+ [[Footnote]]<br> + [[Comments]]</span> </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=2&version2=3&ts=1237989464National Center for the History of Electronic Games2009-03-25T13:57:44ZShaneD <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 5: </td> <td> Line 5: </td> </tr> <tr> <td> <span>- The Center defines electronic games broadly to include video games, computer games, console games, [[arcade games]], handheld games, and toys that combine digital and traditional play. The Center’s collections are therefore broadly inclusive and encompass not only games and game platforms, but also a wide variety of other material such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on American life.</span> </td> <td> <span>+ The Center defines electronic games broadly to include video games, computer games, console games, arcade games, handheld games, and toys that combine digital and traditional play. The Center’s collections are therefore broadly inclusive and encompass not only games and game platforms, but also a wide variety of other material such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on American life.</span> </td> </tr> <tr> <td> Line 7: </td> <td> Line 7: </td> </tr> <tr> <td> <span>-</span> The collection includes examples of every major video-game platform manufactured since 1972, from Magnavox Odyssey and Atari 2600 through PlayStation, Xbox and <span>[[</span>Wii<span>]]</span>; more than 10,000 individual video-game titles, from Atari ''Space Invaders'' Nintendo Entertainment System ''Super Mario Bros''., and Sega Genesis ''Sonic the Hedgehog'' to PlayStation ''Gran Turismo'' and Wii Sports; examples of all significant handheld game systems from Milton Bradley Microvision and Game Boy to PlayStation Portable (more than one-hundred devices); more than 2,000 children’s educational games; and an extensive collection of children’s toys, such as Simon, Tamagotchi, and Webkinz, that combine digital and traditional play; and much, much more. </td> <td> <span>+</span> The collection includes examples of every major video-game platform manufactured since 1972, from Magnavox Odyssey and Atari 2600 through PlayStation, Xbox and Wii; more than 10,000 individual video-game titles, from Atari ''Space Invaders'' Nintendo Entertainment System ''Super Mario Bros''., and Sega Genesis ''Sonic the Hedgehog'' to PlayStation ''Gran Turismo'' and Wii Sports; examples of all significant handheld game systems from Milton Bradley Microvision and Game Boy to PlayStation Portable (more than one-hundred devices); more than 2,000 children’s educational games; and an extensive collection of children’s toys, such as Simon, Tamagotchi, and Webkinz, that combine digital and traditional play; and much, much more. </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=1&version2=2&ts=1237989437National Center for the History of Electronic Games2009-03-25T13:57:17ZShaneD <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> <span>-</span> '''The National Center for the History of Electronic Games''' collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other. Located at <span>[[</span>Strong National Museum of Play in Rochester, New York, the National Center for the History of Electronic Games houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the United States (nearly 15,000 items). </td> <td> <span>+</span> '''The National Center for the History of Electronic Games''' collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other. Located at Strong National Museum of Play in Rochester, New York, the National Center for the History of Electronic Games houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the United States (nearly 15,000 items). </td> </tr> </table> </div> https://rocwiki.org/National_Center_for_the_History_of_Electronic_Gameshttps://rocwiki.org/National_Center_for_the_History_of_Electronic_Games?action=diff&version1=0&version2=1&ts=1237989376National Center for the History of Electronic Games2009-03-25T13:56:16ZShaneD <div id="content" class="wikipage content"> Differences for National Center for the History of Electronic Games<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> </td> <td> <span>+ '''The National Center for the History of Electronic Games''' collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other. Located at [[Strong National Museum of Play in Rochester, New York, the National Center for the History of Electronic Games houses one of the largest and most comprehensive collections of electronic game platforms, games, and related materials in the United States (nearly 15,000 items).<br> + <br> + == Collection ==<br> + <br> + The Center defines electronic games broadly to include video games, computer games, console games, [[arcade games]], handheld games, and toys that combine digital and traditional play. The Center’s collections are therefore broadly inclusive and encompass not only games and game platforms, but also a wide variety of other material such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on American life.<br> + <br> + The collection includes examples of every major video-game platform manufactured since 1972, from Magnavox Odyssey and Atari 2600 through PlayStation, Xbox and [[Wii]]; more than 10,000 individual video-game titles, from Atari ''Space Invaders'' Nintendo Entertainment System ''Super Mario Bros''., and Sega Genesis ''Sonic the Hedgehog'' to PlayStation ''Gran Turismo'' and Wii Sports; examples of all significant handheld game systems from Milton Bradley Microvision and Game Boy to PlayStation Portable (more than one-hundred devices); more than 2,000 children’s educational games; and an extensive collection of children’s toys, such as Simon, Tamagotchi, and Webkinz, that combine digital and traditional play; and much, much more.<br> + <br> + == Exhibits ==<br> + <br> + Currently, the Center is developing a major, long-term, interactive exhibit tentatively titled ''The Revolutionary World of Electronic Play''. Projected to cover 15,000 square feet and to open in 2012, the exhibit will be informed in part by “Concentric Circles: A Lens for Exploring the History of Electronic Games,” an interpretive framework developed by Center scholars. A traveling version of the exhibit is also envisioned.<br> + <br> + == Access to collections ==<br> + <br> + All the collections are accessible to researchers on site. Many are on view in the museum displays and exhibits, and some are available for guests to play. Through grants from the Institute of Museum and Library Services, the museum is currently cataloging its entire collection of video games and its electronic-games-related toy catalogs with the goal of making information about them accessible online.<br> + <br> + == Publications ==<br> + <br> + The Center for the History of Electronic games supports the publication of articles and book reviews about electronic games in the ''American Journal of Play'', an interdisciplinary scholarly quarterly of Strong National Museum of Play.<br> + <br> + == Staff ==<br> + <br> + Director: Jon-Paul C. Dyson, Ph.D.<br> + Associate director: Marc Check<br> + Associate curator: Eric Wheeler</span> </td> </tr> </table> </div>